Meta Horizon Worlds Internship

During the Summer of 2022, I interned at Meta for their Horizon Worlds teams, embarking on a rewarding journey that deepened my understanding of product design within the realm of VR. This experience, which coincided with significant industry shifts, was instrumental in shaping my perspective on design, offering a unique blend of challenges and opportunities. The work is under NDA but here are some of my takeways!

Organization

Meta

Role

Product Design Intern

Tools

Figma, Unity

Date

Summer 2022

Overview

Within the dynamic landscape of Horizon Worlds, my primary focus was on designing and prototyping a tool for integration into the VR world-building toolkit. This endeavor provided not only technical insights into VR design but also emphasized the importance of strategic thinking in aligning my work with the overarching goals of the project.

Takeaways

  • Tool Integration:

    • Successfully designed and prototyped a tool for integration into Horizon's creators' VR world-building tools.

  • Research and Understanding:

    • Learned the importance of thorough research and understanding of the target program during the design process.

  • Visual Integration:

    • Utilized visual design cues from existing tools within the app to ensure seamless logical and visual integration of the new tool into the ecosystem.

  • Crawl, Walk, Run:

    • Learned to identify and plan for features were needed for the MVP (Crawl), the feasible stretch goals (Walk) and ideal features that weren’t necessary but good to plan for (Run).

Join me in reshaping the way we interact with multimodal digital experiences.

Join me in reshaping the way we interact with multimodal digital experiences.

Join me in reshaping the way we interact with multimodal digital experiences.